The game I have in mind is too complex for the midterm. It will be possible to pull back a bit for the sake of having something done in two weeks, but for now I’m going to employ blue sky thinking in my description.
The issue I want to build my game around is one that I explored as a part of my final project last semester: the desire of folks who have left the military to return and, for those who have experience with deployed environments, to return to them. It seems crazy, and is really hard to vocalize, but there are many examples where people have attempted to do it. Jenny Pacanowski did a great job in her poem We Are Not Your Heroes. Natalie Lovejoy’s musical, Deployed, centers around this tension as it plays out for one soldier. Ben Fountain wrote about this issue, and how civilians contribute to it (oftentimes with good intentions), in his novel Billy Lynn’s Long Halftime Walk. I’d like to try and capture it in an arcade game.
Here’s a sketch of the game. Forgive my limited artistic ability:
It’ll have several elements: the character, a crowd chasing him, a plane dropping yellow ribbons on him, and a background. I’ve been playing with the idea of a progression through the sprites I made:
These took FOREVER, so I don’t have any additional sprites this week. I envision the background slowly shifting from suburban America to the desert, and congratulating the player on making it home when the transformation is complete. This seems complicated to implement, but the message is pretty dependent on being able to create this in the game.
For a controller, I may make a more polished version of my bag. I’m also playing with the scrubbing of a boot controlling speed of the player. We’ll see what works out before the midterm.