Military Issue Brief

Thriving in a military environment requires a value system that is very different from that of the civilian world. It requires that you give up a part of yourself. The process of reclaiming the lost pieces when reintegrating after service is one of profound confusion, anger, and grief. How can you focus if your mind constantly runs through the procedure for correcting a malfunction in an M16 rifle? How do you respond to folks who gush about how fashionable military uniforms are? How do you connect with those around you when you’re overcome with guilt at leaving friends behind, friends that continue to spend every day in harm’s way? How do you cope with the realization that these questions have no clean, simple answers? Military Issue is an installation that exists as an artifact of my own exploration of these and many other questions. It seeks to capture the fragmented nature of this unpacking process. It demands a long attention span and a willingness to confront discomfort and confusion, just as the reintegration journey does. It begs users to consider that service doesn’t end when a person takes off the uniform for the last time.

Using a government-issue, red-bulb flashlight, users will be able to explore a cutout silhouette of a soldier that has various military objects attached to it. Photocells on or around each object will trigger related audio when the flashlight shines on them.




PComp/ICM final conceptual development

Since I initially listed my project ideas and topics of interest for my physical computing final, I haven’t been able to get my interest in war, trauma, and memory out of my head. I’ve also come to realize that the interest is about much more than war, but about the experience of being in the military in general. Since exploring these issues in the first conceptual iteration, WEIGHT, there have been several ideas that have led to my final project. Continue reading

WEIGHT: A PComp/ICM combined final

“They carried all the emotional baggage of men who might die. Grief, terror, love, longing—these were intangibles, but the intangibles had their own mass and specific gravity, they had tangible weight.”

-Tim O’Brian, The Things They Carried (p. 20).

The wars in Iraq and Afghanistan have officially ended; Operation Iraqi Freedom in 2013, Operation Enduring Freedom in 2014. In the minds and bodies of many of those who fought them, however, the wars continue and will continue for decades to come. Despite this, we as a collective have forgotten. For most, the wars are in the past, the time for political activism come and gone. For my final projects in PComp and ICM, I want to create an interactive experience that forces users to remember, and to consider the invisible weight many combat veterans continue to shoulder.


The project will ask the user to wear a heavily-weighted rucksack. This will not be connected to any physical computing mechanism, but is a standalone physical object to enhance the user’s empathy with the invisible weight present in many stories used in the project.

Several sets of dog tags will be hung from an apparatus (TBD) and will act as touch sensors. Dog tags, which are used as a casualty identification tool in war, have been co-opted by brands and fashion for commercial purposes. This disassociation has aided in America’s collective amnesia regarding the ongoing physical and mental cost of wars that many consider “finished.” When touched, individual dog tags will be connected to specific stories that will play through a JavaScript program.


 When a dog tag is not being handled, the names of fatal casualties from the wars in Iraq and Afghanistan will display (in a method TBD) alongside unfiltered images/videos of war. When a dog tag is touched, this will temporarily stop to be replaced with a story of trauma in text, audio, or video form. Throughout the course of the interaction, users will be forced to choose between confronting the visible or invisible destruction of war, all while carrying a large weight of their own on their backs.

This is very much a work in progress, even on a conceptual level, and any feedback would be appreciated.